![]() When monsters get prepped for desperation attacks, careful players will be ready for them. Reduces damage taken on turn used and counters if attacked. Counter Stance (15 Kinship Points): Wait to launch a counterattack while guarding against attacks.While both Slash weapons can use guard, this can be considered like an upgraded version of that skill: There’s an important defensive skill exclusive to this that makes a strong case for using the S&S. For the early game you’ll mainly have access to the neutral Focus Slash for most of the available Sword & Shields, but this changes the more you play to greatly expand the usefulness of the weapon to deal more elemental damage to foes. There unique part of the Slash is that it will change depending on the element of the weapon you craft. Slash (10 Kinship Points) - Slash one enemy before bashing them with your shield.There are several attack skills you can learn throughout your travels, but all of them will have one default attack. You take less damage thanks to the handy shield. The simplest of the simple, and a pretty safe option all around. Greatly reduces damage taken in the turn used. Guard (10 Kinship Points) - Use your shield to defend against attacks.Consisting of the simplest weapon types in the series: Swords! Stories 2 cut Long Swords from the equation, but the two that remain are still fan favorites.ĭespite the fact that only one of these weapons has what would be traditionally classified as a “shield” both share a crucial defensive option: The Slash category is pretty straightforward. Now the decision isn’t “Which of the six weapons do I pick?” but instead “Which of the two weapons in each category do I like the most?” This significantly simplifies matters - though you'll still have to make some hard choices to topple the most difficult encounters in the game, like battling the royal monsters. Each weapon type can also use skills with all of the three Attack Types mentioned above. Weapons can be switched out between the three you have equipped, so there really isn’t any wrong answer as long as you have one of each of the three weapon types. ![]() Every part of a monster is weak to only one weapon type, and resists all the others. You can carry three weapons with you at all times, one for each of the three weapon types. Unlike normal Monster Hunter, where you have to pick a single weapon before a hunt and have to return to camp to switch if you found it ineffective, Stories takes a more convenient approach. Capcom has simplified the weapon variety you have to choose from, now only letting you choose between six to craft or buy. Thankfully, it’s not too difficult to figure out. ![]() If you want to play as efficiently as possible then this is a system you’ll need to master. Your playable Rider has one other system to worry about: Weapon Type. Monsters and Human fighters all have access to this, and understanding how to gauge what your enemy will throw out is imperative to making it through the game's numerous bouts. Attacks all have a special type associated with them: Power, Speed, and Technical. Stories 2’s combat works on a universal rock paper scissors rule set. Monster Hunter Stories 2 Weapons: how to choose the best weapon for your loadoutĬapcom seems to have an answer for all the indecisive fans eager to sink their teeth into this new RPG, and one that I’ve found immensely satisfying in my time with the game. On this page, we'll endeavor to answer that question, covering your options for the best weapons and the best weapon loadout - because, as ever in Monster Hunter, it's all about sweet, sweet, paralyzing choice. “How do weapons work, and how am I supposed to decide what to use?” If you didn’t play the original game in this turn-based spin-off series then this line of thinking can only possibly lead to one question. If we are truly one in the same, you also have been eyeballing Monster Hunter Stories 2: Wings of Ruin. There are so many to choose from, and all of them have their strengths and weaknesses. ![]() If you’re a hopelessly indecisive fan of the mainline Monster Hunter games, chances are you can never stick with a single weapon throughout your time playing one. ![]()
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